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Senior Customer Research Manager
Gaming isn’t just a pastime anymore – it’s a massive, diverse industry that continues to shape entertainment, culture and the economy. How can brands like yours make the most of this ever-booming market?
Video games have evolved from a niche pastime to a cultural phenomenon. New technologies, changing player behaviors and growing opportunities for brands, mean that 2025 is set to be another bumper year for gaming.
We surveyed 1,000 consumers in the US to uncover the latest trends and what they mean for businesses looking to engage with this dynamic audience.
The global gaming industry is worth over $200 billion, and consumer interest shows no signs of slowing down.
Our research found that 68.7% of consumers play video games regularly. And over a third of surveyed respondents (36.5%) reported that they play games daily.
This frequency underscores gaming’s deep integration into daily life, making it a prime space for marketers to engage with audiences. Another 23.8% play several times a week, solidifying that over half of respondents are active gamers multiple times within any given week.
We also found that mobile gaming leads the charge:
We also saw some significant gender splits when we looked at the platforms people use to game. Females are more likely to play on their phone or tablet, while males prefer a console or PC/laptop.
The takeaway? Mobile gaming continues to dominate, but there’s still significant engagement across other platforms. Brands looking to tap into gaming should consider multi-platform strategies to reach the widest audience.
We asked what genres of games people play most frequently. The responses revealed some clear gender differences.
Females overwhelmingly prefer casual or mobile games (70.1% compared to 46.5% of males). Whereas across the other genres, females showed significantly lower preference compared with males.
And getting into specific titles, here’s the Attest AI summary of people’s open-text responses:
Gaming is no longer just about playing – it’s a thriving digital ecosystem where brands can have a real presence.
More than seven in 10 (71.3%) gamers say they’ve noticed ads while playing, but only 14.6% of people have a positive feeling about ads in games.
The message is clear: gamers don’t love ads, so you need to make them worthwhile.
We asked people to select what makes in-game ads acceptable to them:
And there are certain verticals that will likely have more success with gaming ads in the US. Nearly half (48.0%) of people said tech and gaming products is what would best fit in-game advertising, followed by entertainment (43.0%) and food/drinks (33.2%).
When asked whether in-game ads influence their purchasing decisions, responses varied.
One fifth (20.0%) of gamers are open to being influenced, particularly when the ads align with their interests or enhance their experience.
More than a quarter (27.8%) of respondents said ads don’t influence them, suggesting that while ads may increase awareness, they rarely translate into direct action.
The remaining 52.1% said ads might influence their engagement with a brand. But some caution is required here – people’s interpretation of ‘engagement’ likely varies, and doesn’t necessarily translate into dollars spent across the board.
Make sure you drill down into your specific target market and segments to properly understand their opinions and behaviors.
As the industry evolves, several key trends are shaping the future of gaming:
Gaming is no longer just about entertainment – it’s a cultural powerhouse with deep engagement and diverse opportunities for brands to connect with consumers.
Whether through in-game activations, influencer partnerships, or advertising that adds value to the experience, brands that understand the gaming world and respect its audience will see the biggest wins.
Get deeper into these insights with our interactive dashboard.
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Steph has more than a decade of market research experience, delivering insights for national and global B2C brands in her time at industry-leading agencies and research platforms. She joined Attest in 2022 and now partners with US brands to build, run and analyze game-changing research.
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